Dead
Island is full of Zombies. Shambling zombies, flaming zombies,
knife wielding zombies, bile spewing zombies, exploding zombies,
charging zombies even giant, slow moving zombies, all set against the
stunning backdrop of the fictional Australasian island of Banoi.
There
are more zombies here than you can wield a freshly upgraded monkey
wrench at. That said, it's not like we're starved of zombie based
action these days. So does Techland's first person zombie brawler RPG
have the meat bait required to entice the slovenly hoards?

You
can choose from one of four, equally clichéd, characters to start
your adventure. The Jock football player, career ruined by injury and
alcohol, or the Asian woman fighting for honour and her father's
memory. It's tiring to read their bios but essentially these are just
shells for four different styles of play with which you can approach
your adventure. You can choose to specialise in four types of combat;
thrown weapons, blunt weapons, sharp weapons or firearms. Each of
these provide a different combat experience, rewarding you the more
you use the type of weapon best suited to your character of choice.
Of course you can pick up and wield whatever miscellaneous article
happens to drop into your path, but it may prove less effective.
These
weapons are dotted around Banoi's winding, leafy mesh of sandy
carriageways and dishevelled buildings. Bathed in the midday sun,
Banoi's primary setting 'the resort' is truly pretty. Your brave
party of adventurers must attempt to escape their seemingly doomed
luxury island surrounding, via a local off-shore prison, where a
mysterious voice offers the promise of an air lift to safety.
Venturing out into the open, equipped only with assorted household
items for protection, it won't be long before the streets are turned
claret red....
...and
turn them red you must.
Dead
Island's post mortal wanderers are intent on helping you out as best
as they can one way or another. Herein lies this games primary
triumph, gore.
There's
seemingly endless ways to dismember, disable or disembowel your foes
and it's your choice as to how much of your free time, spent roaming
around Banoi's sand box environment, is devoted to it. Every quest
you complete rewards experience and every level you gain will enable
you to invest one point into one of three talent trees to help boost
your re-animated, corpse crushing credentials.
Zombies
are varied enough in their offence to keep things interesting. Early
on, most will topple upwards to their feet looking to chomp you from
the ankles up, but as time elapses, shambling turns into sprinting
and spitting and a well time swing of your machete will feel
satisfying as cranium is cut from corpse.
Levelling
up and talent trees aside, the name of the game in Banoi is money,
undoubtedly fitting for a luxury holiday resort. Most of the infected
bags of bikini clad bones you smite seem to have some cash on them,
specifically in their pants it seems, almost as if the outbreak
started at a giant stripper convention.
The
liberal cash smattering is handy, as one of Dead Island's most
frustrating elements is the rate that your shiny new weapons
deteriorate. This does add to the tension, as what was once a mighty
zombie mashing tool minutes before, may prove almost useless when
faced with a ravenous horde moments later. You can repair and upgrade
any weapon at work benches throughout the land. The more damage your
weapon takes, the more repair costs. Although Dead Island does well
at keeping the tension high as you scramble for your next weapon, it
would be nice if one or two weapons lasted a tad longer than they do.
The
main reason to digress from the central story is to keep the cash
flow coming. There are almost as many side missions to complete as
there are zombies to kill, not to mention hours to spend driving
around pretending to be a zombie lawnmower. You could, should you
choose, increase your game time many times over by not rushing
through the story and taking the proper amount of time to roam. It's
a shame that so many of the missions, whether side missions or not,
are so uninspired. It would not be uncommon, for example, to be sent
to retrieve supplies from a petrol station in a key plot quest at the
start of the game, only to find yourself spending time doing
something not dissimilar within minutes of completing the final
stages of the story.
Leaving
the scantily dressed young woman at the side of the road, begging for
help, to her fate has never seemed more logical.
It's
fun to smash zombie skulls on the way past but it seems at times that
this is all Dead Island really has to offer. It also seems at times
that it's not quite enough. One of Dead Island's key failings is that
the risk to reward ratio is hopelessly misguided. It's not just all
about money, it's too much about
money. The penalty for death? Lose money. Kill a zombie? Get money.
Break a weapon? Lose money. Sell a weapon? Get money. Do a side
quest.... you get the idea. Respawing after death happens within
seconds at random points near to where you last fell, there is no
challenge to this, other than to be immediately swamped by infected,
only to die again and lose yet more cash.
While
Dead Island has hours of replay value for you achievement guzzlers
out there, it may not carry the same appeal for the more narrative
hungry. It could be argued that you could best experience Dead Island
by playing so many side missions that you become a cash hungry
mercenary, no longer able to contemplate human emotion. This will
make Dead Islands story feel only slightly less tedious.
Killing
zombies is the most intelligent conversation you will get from your
time with Dead Island. The story, or more acutely the characters
within, fail to capture any sense of real purpose and the quest
givers any sense of urgency or circumstance. It would also be best
for anyone of Australasian decent to play the game with no sound.
Think 'Neighbours' on helium.
As
beautiful as Banoi's opening 'resort' set piece and latter 'jungle'
areas are, the mid and near end game forays into the sewers are dank,
uninspired and broken. The free roaming, sand box experience is
replaced by a linear and irritating drudge through misconstrued
muddiness. It is often simpler and strangely more rewarding to play a
game of cat and mouse with your dishevelled fan base by charging past
undead and uninspired alike towards daylight once more.
Dead
Island deviates at random from what it generally does best. Mid way
through, zombies fall by the wayside, as without warning, Dead Island
turns itself into a terrible first person shooter. The brainless AI
fitting the games theme and the gun-play streets away from the
fulfilling melee combat. It's fortunate that these moments are brief
but barely believable as they become more integral as the story
concludes.
Dead
Island's most endearing feature is possibly it's drop in drop out co
op for up to four players at any one time. Whenever another player at
a similar point or on a similar quest is nearby, the option to hit
the d-pad and join in will pop up on screen. It's a non intrusive
outlet that may help you through a sticky spot or two. The
unfortunate theme here is like much of the single player experience
where no good deed quite goes rewarded.
Online
co-op is the most buggy game mode of all. Lag, stuttering visual slow
down and graphical pop up or sometimes grouping with players that
aren't attempting to accomplish your same goals are all common. It's
another idea that should work and with a little more time working out
the kinks, it surely would add further hours to the experience.
Dead
Island is Marmite, it's Charlie Sheen. Not brilliant but not bad,
it'll leave an odd taste in your mouth. It's insane and flawed but
strangely enjoyable to behold, at least for a while. It's pretty too,
but mostly uninspiring, predictable and forgettable.
Dead
Island has enough content to take up 30 hours of your time, but not
enough unique and enjoyable content to demand
that you stick with it for that long.
If
you want a zombie game with the most zombies and weapons, Dead Rising
has two iterations with a third on the way. If you want the maximum
co op experience, Left for Dead (at least for Xbox 360) has got your
back.
If
you want an intense but brainless first person melee combat
experience with smatterings of glitter and bucket loads of blood,
then maybe, against all the odds, Dead Island might be what you're
looking for.
Mecha
Score: 6.5
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