Tuesday, 22 January 2013

Joe Danger: Review - The Gamers Hub

There’s a warm familiarity to the to-and-fro of negotiating Joe Danger Touch’s mesh of mischievous architecture. Each duck and jump is as true to the franchise as Joe’s protruding jaw and elephantine schnoz – there’s the usual glut of collectibles to gather, devilish tracks to conquer and stumbles to be endured, but in transferring these pleasantries to a new iOS audience, Hello Games have moulded their critically-acclaimed baby to accommodate the subtleties that the change of format commands.



Read my full review here: TheGamersHub.net

Sunday, 6 January 2013

Spellwood: Review - The Gamers Hub

Spellwood knows what it is. Laying down letters of varying values, on an equal sided board to gain higher scores than your opponent isn’t anything new. In fact, the height of developer Three Rings’ ambition plateaus with the inclusion of cutesy, wand-throttling fauna to place the pieces. It’s a well-established format, then, and not a terribly exciting one. But it’s in its execution that Spellwood finds its place.

Spellwood Don Manchego


Read my full review here: TheGamersHub.net

Saturday, 22 December 2012

Ratchet & Clank Q-Force: Review - The Gamers Hub

There’re certain things we all know to expect from Ratchet & Clank by now: fantastical weaponry, zany antagonists, vivid explosions, witty dialogue, and most of all, fiendish and fulfilling platforming. Notwithstanding one or two critical turkeys along the way – most notably those farmed off to sister-studio, High Impact Games – Insomniac’s stable of offerings over the last decade has been consistently thrilling and engaging. 


Ratchet And Clank Full Frontal Assault Robot Warrior

Read my full review here:TheGamersHub.net

Alien Breed: Review - The Gamers Hub

Believe it or not, the term ‘retro’ wasn’t originally fashioned for video games. It’s odd then that, for better or worse, no other industry seems to embrace the idea so wholeheartedly. Now, in 2012, a marriage of convenience has blossomed between consumer and publisher – the bastard-child of which is a landscape buttered with re-releases, and new properties flogging their wares off the back of 8-bit images and chip-tune audio.


alien-breed Logo
Read my full review here: TheGamersHub.net

Farming Giant: Review - The Gamers Hub

Farming Giant has it all. Assorted buildings, sprawling landscapes, animals, resources, economics and dozens of different vehicles and attachments – all programmed to carry-off their specific function. There’s a buffet of fruit, veg and seeds to plant and cultivate, as well as relationships to build with prospective clients and multiple ways to develop your burgeoning farming empire. In the end though – in the most absolute sense of the word, it’s all completely meaningless.

farming_giant thumb

Read my full review here: TheGamersHub.net

Thursday, 22 November 2012

A Game of Dwarves: Review - The Gamers Hub

Not unlike its bumbling gaggle of impossibly rotund sprites, it’s hard to pin A Game of Dwarves down. Watching your autonomous hive bulge and swell is often a joy, but tackling its literal and figurative layers can oftentimes be both a pleasure and a chore.

A game of Dwarves concept art dwarf

Read my full review here: TheGamersHub.net

Red Johnson's Chronicles: One Against All - Review - The Gamers Hub

Have you ever seen Ghostbusters 2? You have? Great! You haven’t? Well, basically, they’re just done beating up Marshmallow Man and then there’s all this pink ooze just bubbling under the surface of New York City – and it’s really bad – and everyone is getting all pissed off all the time and it makes them want to kill each other. Hold that thought.



Read my full review here: TheGamersHub.net

Hungry Giraffe (PSM): Review - The Gamers Hub

Did you know that giraffe sick is multi-coloured? Neither did I. In the gluttonous world of Laughing Jackal’s Hungry Giraffe there are plenty of quirky foibles – luminous chunder included. There’s anvils, dumbbells, vomit-inducing elixirs, hardhats, psychedelic experimental drugs, and food – lots and lots of food.

Read my full review here:TheGamersHub.net

Tritton Kunai Headset: Review - The Gamers Hub

In ancient Japan, the kunai was originally conceived as a common farming tool. Over time, it became synonymous with the Ninja, who developed it to be used as a multi-functional martial arts weapon for both inflicting injury and scaling walls – presumably as a prerequisite for inflicting further injury. A highly stylised symbol of Japanese culture – reflected in everything from museums to Manga – the kunai is evocative of ingenuity, functionality and adaptability. That’s a reasonably tall order for the new TRITTON Kunai headset to stand up to, then.



Read my full review here: TheGamersHub.net

Wednesday, 10 October 2012

Interview: Introversion Software on alpha uncertainty

Whether it’s necessarily true or not, a lot of interviews are prefixed with the term ‘we sat down with’. Last weekend, at Eurogamer Expo, London, TheGamersHub actually sat down with Mark Morris and Chris Delay of Introversion Software. One of my few criticisms of this years’ Eurogamer Expo was that there probably weren’t enough seats – so we sat down on the show-floor, to talk about the biggest gamble of their careers.








Read my full article here: TheGamersHub.net

Q&A - Prison Architect: The next big thing - The Gamers Hub

Prison Architect has been in development for two years. Introversion Software, the team behind Darwinia and Multiwinia, launched the Alpha build that recently garnered over a hundred-thousand dollars in the first seventy-two hours. Not bad for a game that only has its first chapter completed, so far. Having spent some time with it at last weekend’s Eurogamer Expo at Earl’s Court, London, it’s not hard to see why people have been so willing to invest. TheGamersHub took the opportunity to engage in some mutual ear-bending with Mark Morris and Chris Delay, of Introversion Software, to find out just what Prison Architect is all about.

Read my full interview here: TheGamersHub.net

Kojima Productions' L.A. studio working on new MGO project - The Gamers Hub

Speaking on the opening day of last weekend’s Eurogamer Expo, at Earl’s Court, London, Hideo Kojima confirmed that his newly-formed L.A. studio is currently working on development of a new Metal Gear Online franchise.







Read my full article here: TheGamersHub.net

Saturday, 6 October 2012

Metal Gear Movie: Kojima prefers unknown for lead role -The Gamers Hub

Addressing fans questions at last weekend’s Eurogamer Expo, at Earl’s Court, London, Metal Gear Solidcreator, Hideo Kojima, took time to bring some clarity to the future of the recently-announced Metal Gear movie.



Read my full article here: TheGamersHub.net

Friday, 5 October 2012

Capcom: Continuity with previous DMC titles 'Very important' - The Gamers Hub

Addressing another developer full-house, on Sunday at Eurogamer Expo in Earls Court, London, Capcom US Producer Alex Jones and Ninja Theory Communications Manager Dominic Matthews took time to talk fans through what they can look forward to from the next instalment in the Devil May Cry franchise.

Read my full article here:TheGamersHub.net

Thursday, 4 October 2012

Curiosity: What's Inside the Cube - detailed - The Gamers Hub

Speaking on Sunday at Eurogamer Expo, London; former Microsoft stalwart and games development godfather Peter Molyneux, hosted fans and press alike for a talk about his new company, 22 Cans, and their first project – Curiosity: What’s Inside the Cube. It’s a game, sort of, but it’s also an experiment – one of twenty-two due before the launch of 22 cans first official game. Detailed below are all the key points about his intriguing new project.

(Not the video, *below* the video - that's a teeny-tiny video with a question mark and a massive cube.)



Read my full article here:What's inside the cube - detailed

Molyneux: 'There're a billion potential gamers out there, and at the moment - they're playing shit' - The Gamers Hub

Peter Molyneux is on a quest to make a truly great game. The games industry design-veteran of well over twenty years said as much while speaking to an assembled crowd at this past weekend’s Eurogamer expo, at Earl’s court in London.
His face is fookin' massive!


Read my full article here:A billion potential gamers

Rock Band Blitz: Review - PS3 (PSN) - The Gamers Hub

'Blitz hits the fan'

Since the now infamous plastic instrument tsunami of 2008, there have been a few years of peace and quiet on the toys-for-big-boys front. Like many of the great bands (and shit ones) a temporary hiatus doesn’t necessarily mean that a successful comeback can’t be made. Usually when it happens, the individuals in question don’t look quite the same as you remember them. More often than not, at least one of the group has got a bit fat, and the ratio of fake tan, hair plugs and highlights per capita has increased. And so, if 2012 is the year that strum-em-ups make their comeback – and not quite as we might remember them – then it couldn’t be more fitting that the proposed reinvention of the genre comes courtesy of Harmonix – the original conceivers of the landscape-changing Guitar Hero – and their new-born baby Rock Band Blitz.



Read my full review here:TheGamersHub.net

Kung Fu Strike: Review - Xbox 360 - The Gamers Hub

'Site for sore RISE'

The problem with being an ancient Chinese folk-hero is that you always end up being tasked with some honourable quest in the name of your people – one that you, and only you, can endure. Such is the burden of General Loh – a man battling to bring an end to civil unrest in his native China. Playing as the aforementioned General, you go about this specifically by fending off wave after wave of angry Chinamen, using only your fists and feet to keep the peace. There’re more than enough baddies to keep your palms sweaty, but in the words of martial arts legend Bruce Lee, ‘Do not pray for an easy life, pray for the strength to endure a difficult one’.



Read my full review here:TheGamersHub.net

Hybrid: Review - Xbox 360

No one paints an optimistic picture of the near future, do they? Script writers across any given medium would have you believe that a few years from now we’ll all have been boiled down into future-goo, fueling the hosepipe-veins of our new sentient overlords. Hybrid paints a similarly bleak portrait of events to come. You choose one of two warring factions: The Paladins, a gaggle of renegade Master Chief wannabes; or The Variants, a cybernetic race who look like what might happen if those cute dancing robots, that Japanese companies keep making, decide to overrun humanity.

Read my full review here: TheGamersHub.net

Wreckateer: Review - Xbox 360 (XBLA) - The Gamers Hub

'Tower Power'

Wreck and Tinker love smashing stuff. The central protagonists of Iron Galaxy’s Wreckateer combine a hearty lust for architectural dereliction with an unhealthy disdain for the green-skinned, pot-bellied goblin tenants of the sixty-plus stages contained within. If there’s one thing that they’re most enthusiastic about, it’s the prospect of firing big rocks – of varying shapes and sizes, at even bigger castles. In their field, they are captains of industry.



Read my full review here: TheGamersHub.net