Do you
remember the days before the internet? No? Well, congratulations you
young buck, you'll outlive me by decades. Yes? Then you'll remember
retro gaming as it was - a halcyon time of excited pausing and
feverish scribbling of codes, cheats and solutions into the back of
your gaming manual, and excited phone-calls to friends to discuss
your latest discovery. Father Time is a rather changeable fellow,
though. The days of paper and pencils stored near the console, and
even the presence of full gaming manuals in boxes, are fading. In
spite of the natural evolution of the medium, though, there remains a
place in our hearts for almost anything that promises to take us back
to those better times, back when gaming was magical.

One might argue that, with that, has come a kind of slow-cooked saturation of the gaming landscape, amid a plethora of pixelated protagonists. Every game and its Grandma seems to have its own fuzzy little sprite and quirky old-school mechanic. Where once there was Mario, there are now many.
It
wouldn't be a great surprise, then, if Polytron's long-in-the-making
labour-of-love - FEZ, were flush with made-to-measure nostalgia-trip
convention. While plenty of FEZ's charm is tightly knotted up with
the archetypes, far from submitting to the tropes of the genre, FEZ
establishes itself as an atypical organism, pulsing with life, under
a familiar skin. Met with the cutesy, pudgy, bleached shell of FEZ's
lead – Gomez – a sperm-sized Stay Puft Marshmallow man, you could
be forgiven for thinking you're in for another soft-core retro
love-in - bright colours, blue skies, and tiered, grassy verges
await. Right away though, FEZ reveals itself to be more.
FEZ is
a 2D-cum-3D platformer. After sacred, cubed artefact – The
Hexahedron is shattered into lots of little bits, Gomez's world is
turned from a 2D hamlet, into a 3D land of discovery, throughout
which, you must endeavour to retrieve each of the hexahedron's 32
splintered fragments.
At
FEZ's core, lies a very simple, yet brilliant gameplay mechanic,
around which the world literally revolves. Pull the left trigger to
turn it clockwise, and the right trigger to rotate counter-clockwise.
Each spin will expose a whole new surface area of each of FEZ's
monolithic stages, granting access to previously hidden platforms,
and unobtainable areas – even your physical position within a given
level might change at the flick of a trigger, without ever forcing
Gomez to callus his soles.
FEZ's
second big reveal comes in the form of its puzzle-heavy dynamic. Far
more than in any other platform game in recent memory, you are
required to think your way from A to B. From almost the first moment
that you are set free among the available dimensions, you are
challenged to think laterally about, what in most of FEZ's peers,
would be rudimentary hops from one platform to the next. FEZ boasts a
bevy of secret wonders, often uncovered by looking at your world
differently than other games might have you used to. Starting out as
it does – with a decidedly creative approach to even the games'
most basic elements, acts as both a measuring-stick, and a big fat
warning-sign, for what is still to come.

Unusually,
FEZ is as non-linear a platformer as one could wish for. Pausing the
game will fire you out into a wide-angle view of FEZ's universe. At
first only your immediate surroundings will be visible, along with
the nearest unexplored level – highlighted in grey. As time
progresses and stages are ticked off, the amazing extent of zones –
spread across different lengths, breadths and depths becomes clearer,
and clearer, and clearer. Each level you encounter feels like it has
one hundred secrets, each side of the stage will have a number of
doors, some will lead to a room with a little yellow cube fragment
and nothing else, some will lead to a whole new plot, with another
hundred mysteries to solve, you just don't know until you go. FEZ is
a Russian doll, exposing more intricacy with every button press, and
never quite revealing its end.
It's a
shame that the physical map itself, is slightly tricky to use –
often it will be needed to plot your course. Zooming right out
will show everything, but sometimes the 3D nature of the map will
make it hard to establish which stage is linked to which. The map can
be rotated and twisted, but these functions never seem to give you
the freedom to properly fly through the terrain. These gripes could
be forgiven but for the fact that orienting yourself in the world
often, is necessary given its three-dimensional build. That aside,
FEZ does a great job of making the experience of testing the
possibilities across the land a compulsive and rewarding one.
Back-tracking
can become cumbersome until all available warp-gates have been found
– these act as fast travel portals from hub to hub. That said, the
environments you'll encounter along the way make each step one worthy
of wide-eyed contemplation and drawn breath. Sun rises and sets with
a serene, real-time ebb in FEZ's coastal vistas, underground sewer
levels – viewed through a murky-green haze juxtapose with
candy-pink trees and purple village buildings. The variety is
staggering – one moment you'll be at the foot of a twittering
woodland backdrop, the next, climbing on jet-black blocks - only
exposed by flashes of lightning and rain, falling from
freshly-soldered skylines and microchip clouds. Other levels offer
everything in their aesthetic, from the bizarre to the surreal.
All
the ocular-candy is only further embellished by some simply dazzling
sound-design. At times ethereal, other times subterranean – drips
and drops in the sewers resonate and echo, and always carrying a
digital vibe. FEZ's audio is an 8-bit whale-song, always there but
never intrusive, every twist of the terrain, or thud as you land from
a jump, the squeak as you brake and change direction, every lap of
the tide, each tiny part - and the aural elements as a whole, are
masterful.
While
at times, the platforming can feel a little awkward, and Gomez
doesn't posses the array of onesies of, say, a Mario, or the
dexterity of Banjo and Kazooie, FEZ supplements it's offering with
nice variety in its basic gameplay. A wealth of levers, switches,
gyrating or moving platforms, hidden doors and treasure chests will
all help keep your attention for long enough. The environments aside,
there are some thrilling moments of frantic action - a bum-clenching
getaway from rising lava is particularly memorable, timing each jump
to the second. Moments like these in games make for great
platforming, because in their construct, they create such tension
that even a simple press of one button can become a challenge, and
deliver an intense satisfaction when completed. Sadly, these moments
of levity are rarer than they might be, considering just how much FEZ
does offer. Most of FEZ's jumpy-bits are rather more
steady-as-she-goes, as you endeavour to get to point x and grab that
collectible. Aside from the cubes, there are maps and artefacts to
accrue, all of which are relevant to the bigger picture.
The
variety of ways FEZ will encourage you to complete puzzles is
astounding - all the information is there for you, if only you can
see it. Some of it is hidden in plain sight, some is more subdued,
but when those eureka moments happen, FEZ feels as rewarding as it
gets. Further to its credit is the New Game + feature, one that far
from a tertiary inclusion, is essential to your hopes of fully
beating the game.

The
lack of hand-holding certainly runs deep, though, and it's worth
pausing on whether the level of obscurity and nebulous nature of just
what the hell you are meant to be doing, will alienate some, rather
than embrace. There is a bigger picture to the world of FEZ, and the
game becomes a different beast when, whether through guile or simple
luck, you stumble across it. While not resorting to diegesis is a
positive step, the danger Polytron face, is that there are a whole
heap of more instantly gratifying products available on the
marketplace, just a couple of flicks of your analogue away. There are
few real gripes to be had, FEZ's unique challenge is one that could
be viewed a number of ways, occasional frame rate slow-down is a
detractor, too, but is a rarity, unlikely to damage your experience
much.

Mecha
Score 9.0